Storage and refurbishment only help when the hardware comes back in a state that the next crew can actually trust.
The system has to keep reuse easy, not just keep parts off the floor.
Exhibit Storage and Refurbishment execution priorities
Inventory logic that stays clear after strike
Refurbishment choices that make the next build easier
A warehouse path that does not bury the assets
The warehouse has to stay readable
If the team cannot find the right pieces quickly, storage is already failing.
The return path needs to support the next setup instead of creating more hunting.
Refurbishment should improve readiness
A useful refurbishment pass makes the inventory feel ready again instead of simply patched.
That keeps the program moving instead of stalling it.
